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No Longer A Pain In The Asset
Digital Asset-Management Tools Let Companies Manage
Unstructured Data.
By Tony Kontzer
September 9, 2002 - InformationWeek - In recent years, U.S.
companies have created an onslaught of digital content that's challenging
bandwidth and storage capacities as employees shoot documents and multimedia
files back and forth at a dizzying pace. Meanwhile, those same employees
spend hours searching for the content scattered throughout their companies.
Enter digital asset-management software, which essentially acts as a
centralized digital library from which everything from training videos and
product photos to presentations and white papers can be easily accessed and
used.
Digital asset-management tools were initially aimed at media and
entertainment companies looking for a way to get a handle on feature films,
television shows, trailers, music files, and other so-called "rich" media,
which, once digitized and stored, can be redistributed over the Internet.
But while that business model has stalled amid squabbles over digital rights
and slower-than-expected growth of consumer broadband Internet access, IT
departments are being asked to deliver internal access to digital media.
The volume of digital assets is expanding too fast for many companies to
manage. The result: These assets often are stored in remote locations
throughout a company network, sometimes even on individual employees'
desktops, making them inaccessible to the rest of the company. That means
they're also frequently duplicated unnecessarily as employees re-create
content that already exists but which they can't find.
Aside from lost productivity, the practice leads to inefficient storage
and bandwidth-draining file transfers. Digital asset-management systems
solve those problems by storing all digital files in a searchable,
centralized repository accessible through a Web interface. Thus, if a
marketing manager in Helsinki, Finland, needs to put together a product data
sheet for customers in his region, he can see if anyone else in the company,
anywhere else in the world, has already made such a document before creating
his own.
According to a variety of vendors and research firms, as much of 80% of
the information that now resides within most companies is unstructured
content, such as Word documents, HTML pages, video files, and photos.
"That's what's getting the attention of CIOs," says Giga Information Group
analyst Bob Markham, noting that this figure represents a major shift over
the last few years. "They're realizing they need to treat content the same
way they treat data."
The growing use of collaborative technologies is also driving the issue,
because such practices place a premium on putting relevant materials at
employees' fingertips. "Any content that's not available can hinder a
project," Markham says.
The bottom line: Companies need Web-based applications that let employees
search for a variety of content types that can be reused regardless of
format. The ad hoc systems that have developed in many companies simply
won't hack it for much longer.
And that's not all, Markham says. Companies are using digital asset
management in other ways, such as to open up new uses of content or to make
employees' jobs easier by logically grouping related information. He points
to the real-estate industry, which is using digital asset management to tie
together the various elements of property listings, from photos and title
documents to contracts and contingency agreements.
The value of linking related assets can't be underestimated, says
Sebastian Holst, VP of marketing for digital asset-management vendor Artesia
Technologies Inc., since often one piece of content is only worthwhile if
it's attached to another. "If you take a $10 bill and rip it in half, you
don't have two fives," he says. "You have paper."
The Coca-Cola Co. offers a textbook case of digital asset-management
technology's transforming power. The company's 116-year-old brand is built
as much on images, messages, and marketing savvy as on Coke's secret
formula. But as powerful as that imagery is, it was often of little use to
the company's sales and marketing teams around the globe.
"We had tremendous resources that were very underutilized because people
couldn't access them easily," says Phil Mooney, director of the $20 billion
beverage maker's archives department. Instead, when someone wanted to reuse
a classic poster or magazine ad, the image had to be shipped as an unwieldy
printout or, more recently, on a CD-ROM. Worse yet, if employees couldn't
find what they were looking for, they would invest in creating an image that
already existed somewhere else.
Five years ago, Coca-Cola began developing an online library for its
still images. Because Mooney and his staff couldn't find a software product
that would do what they wanted, they built a database and a customized
search tool. Soon after that database was up and running, the scope of the
project grew.
Mooney wanted to deploy a registration system for logging items and
creating reports on where the materials resided, whether in the database or
in a museum halfway around the world. Next he wanted to address the variety
of text documents the company produces, everything from press releases and
speeches to policy statements. Then came discussions about videotaped
commercials, co-sponsored promotional films, presentations, and other moving
images.
To take the next step, the company chose IBM's Content Manager software,
not only because it appeared capable of helping the soft-drink maker achieve
its objectives, but also because Coca-Cola was a happy user of IBM's Lotus
Notes messaging and collaboration software, and it had questions about the
long-term viability of smaller players such as Excalibur Technologies (which
has since merged with Intel's media division to form Convera), Bulldog
(subsequently acquired by document-management vendor Documentum), and
Artesia. "I had been burned earlier on a smaller project," Mooney says, and
he didn't want to take that chance again.
After a deployment effort that occupied a five-person team for more than
a year, Coca-Cola in October launched a digital archive that continues to be
populated with more than a century's worth of materials. So far, the system
contains about 10,000 still images, 8,500 documents, and 5,000 videos.
Mooney hopes to double those numbers by year's end. "We're still in the
toddler stage," he says. "We're trying to catch up."
Mooney says the investment in the system has been "bigger than a bread
box," but is well worth the cost. In less than a year, more than 5,000 out
of 30,000 potential users have registered for the system, a percentage he
describes as "amazing." For those users, digital asset searches have shrunk
from days to minutes, while the time it takes to develop marketing campaigns
has been cut by as much as half.
Simon & Schuster Inc. also has seen an enthusiastic response to its new
digital asset-management system, which is a work in progress. The effort
goes back to 1999, when Steve Kotrch, director of publishing technologies at
the $650 million publishing arm of Viacom Inc., brought in an archivist to
create a file system to store the company's library of completed book
manuscripts and associated covers. Before that, Kotrch says, content was
stored all over the place "or not at all."
With the manuscript archive in place, Kotrch and CIO Anne Mander turned
to Artesia to begin a digital asset-management deployment in earnest. In
July 2001, the vendor debuted a system that provided Web-based access to
author photos, tip sheets, catalogs, and cover art. During the subsequent
months, additional assets such as newly completed manuscripts, movie
trailers for films of books published by Simon & Schuster, posters, and
other advertising materials brought the number of asset types stored in the
system to 40.
The total data stored reached 1.5 tera-bytes. Another one-half terabyte
will be added this year when the digital archive created in 1999 is added.
Once that's done, all that will remain are the manuscripts and related
images that were collected between the digital archive's creation in 1999
and the digital asset-management system's debut two years later.
But Mander and Kotrch won't relax. They're both proud of the system and
conscious of how necessary it was, but they also say it will increase the
workload of the IT staff going forward, because the staff will be expected
to maintain the functionality. The flip side is that it should result in
fewer storage and bandwidth concerns.
"It makes us sleep better at night knowing that all this stuff is
secure," Mander says. Neither she nor Kotrch would reveal the amount of
Simon & Schuster's investment in the system, but Kotrch says "it was worth
the money." Two-thirds of the cost went to project management, building
processes, and training employees on using the system, while the remaining
one-third was spent on software and hardware.
Ironically, many entertainment companies, once the primary target of
digital asset-management vendors, have found themselves behind on such
initiatives after establishing an initial focus on repurposing content for
consumers. Those efforts have stalled, and now such companies are turning
their attention to internal deployments.
Two years after it enlisted Sonic Foundry Inc. to build a mock
digital-asset management system, Metro-Goldwyn-Mayer Studios Inc. is finally
zeroing in on a vendor to help it develop a digital asset-management system.
During the past several weeks, a field of 30 contenders has been whittled
down to three (the studio wouldn't divulge the names of the finalists or
whether Sonic Foundry is among them). A final decision is expected sometime
this month, says Gray Ainsworth, senior VP of technical services.
Like Coca-Cola a few years back, MGM's decision to move ahead on its
digital asset-management project was necessitated by the ad hoc practices
that were evolving throughout the company. "Different departments usually go
out and do their own thing and thus create the same thing over and over
again," Ainsworth says. "We want a companywide solution."
The first task facing the winning vendor is to develop what Ainsworth
calls a "mother ship of a site" that will serve as an online document and
image library filled with scripts, music cue sheets, staff bios, and
publicity photos. Eventually, film clips will be added.
Once it's in place, he says, the system will yield huge time-savings by
making it possible to access content electronically and manipulate it
digitally. Promotional materials for films will be logically linked to
related assets as diverse as soundtracks, rights information, and sales
histories. Employees will no longer have to stand over copy machines or burn
CD-ROMs, and the studio will become more efficient in developing marketing
campaigns and licensing its content, Ainsworth says.
Just about every department is likely to benefit. Consider a scenario in
which MGM's legal department is working with an actor who says he feels pain
from an injury suffered while performing a stunt in a film 10 years earlier.
Without a digital asset-management system, Ainsworth says, it would take
days for attorneys to view the clip, review the credits and actor's
agreement, then order the various elements from multiple locations. With
digital asset management, that same assortment of information could be
accessed in minutes. "Voilą," Ainsworth says. "Instant settlement."
Ainsworth hopes that once the bandwidth and rights issues have been
overcome, the digital asset-management system will grow into an electronic
media distribution tool. That represents the Holy Grail for the
entertainment business and the realization of digital asset management's
early promise, namely, meeting the public's demand to digitally consume
media from home and via mobile devices while protecting the owners' rights
and assets. But companies not in the business of reselling their digital
assets can realize just as much long-term value from digital asset
management as their counterparts in the movie industry, he says.
"Assets are assets. To us, it means feature films and television. To
Coca-Cola it's something else, and to Chase Manhattan it's something else,"
Ainsworth says. "Companies just need to understand what their assets are,
what information they need about those assets, and how those assets are
used." |